Above is the general concept of how the game flow works. Each of the four locations/characters would have a piece of the Mysticon Codex, and each time players who were flowing through the space would assemble the four pieces at the central techno-magical sculpture. Once the codex was activated, the Airship Wonder would be charged to fly drifting up and off the mezzanine location to float above the vast atrium of the space. Plans, as is usual with most any endeavor, didn't survive the reality of the situation!
New Array of Technical Elements
An amazing array of talented makers, engineers, artists and more worked behind the scenes to create the hardware, software, set and prop elements of the Mysticon Codex. A list of the relatively exotic technologies involved included:
- Augmented Reality
- Video mapping / projection
- Radio Controlled Drone
- Audio capture/realtime mix
- Laser Cutting / 3D Printing
... Plus all the standard computer and network wizardy that one would expect to tie it together. This went far, far beyond what we had done at previous performances (using hand stamps or physical tokens). The technologies combined with the spirit of the performers delivered an effective set of WOW moments to guests on a reliable basis, especially as we refined the ensemble's improv lines and found a performance cadence.
A sound sculpture performance provided an additional layer of interaction and feedback to the space. Within the Miraculum was a kiosk that prompted users to record their vocal thoughts. Technical crew and a DJ mixed these audio quoted into the ambient soundscape. This have a lovely 'voices from beyond' aesthetic to the background music mix, and provoked those listening to model their own thoughts and cast interactions on what they heard.
As we had waves of players come through the space, some experienced one or two performers, gathered Mysticon Codex Pieces, and put them all in the center. This would trigger a video mapped effect that, combined with the reaction of the whole cast, really engaged people. Importantly, the players had earned the Mysticon piece they contributed through the deep inquiry that worked so well in our previous events. A player was engaged in a variety of ways (depending on the cast character they interacted with) to question and express how the mixed reality technology on display at AWE was affecting their future, the lives of others, etc.